![]() It's a real pain to get to the end of a long mission, fight the last guy, and have his special attack demolish another pilot whom keeping alive was a mission priority, for no other reason than he wouldn't stay out of the way.įortunately, if things are looking shaky, you're always allowed to replay previous missions and buff up your characters and Mobile Suits before proceeding. DYNASTY WARRIORS GUNDAM 3 MILLIARDO SERIESOne of the big annoyances still present in this series is that you can't order any of the other warriors to back down when they're low on health or armor. Sometimes, it can be exhausting to get from where you are to where you suddenly need to be and juggle morale all at the same time. He's big, mean, has no loyalties and can be one tough mother to beat.Īlliances sometimes shift mid-mission, friends become enemies and characters will retreat without being beaten (Puru has such a bothersome crush on Judau that she can't face him in combat) if nothing else, it makes keeping tabs on the mission updates that much more important, as the tide of battle can shift in an instant, as can the priority of objectives. In other situations, you're tasked solely with defeating the all-new Musha Gundam, which is the game's equivalent of Lu Bu from the DW games. As Amuro, you'll witness the same fight, but have to keep Domon (and another character elsewhere in the level) alive. As Domon, you end up fighting a duel with your master at the story's conclusion, and you have to win on your own. This campaign corrects both of the problems with Official mode by balancing how many missions each character has (around five or six) and by having a slightly different version of the story with each perspective, sometimes having quite different objectives and endings. Original mode is a new story surrounding a mysterious planet on a collision course with Earth that the heroes must work to prevent. It feels kind of cheap, but the designers had to color between the lines, lest they upset the fan base. It's established mythos, so if Haman is supposed to beat Char, no matter who you're playing or whether you win the final bout, Haman still beats Char, and the same cut scene runs at the end of the fight. The major shortcomings of this mode are that some characters have scant few missions, depending on their involvement in the story, and that despite how well you fight, you can't really change the outcome of the story. Official is a stretch of actual Gundam canon retold interactively - to an extent. There are two campaign options on offer: Official mode and original Mode. It's also funny how I started the game thinking, "I'll never keep all of these names straight," much the way I did with DW's extensive cast of slayers, but after a few hours, I was able to name-drop the entire cast as if I'd been a fan for years. It seems that they're sometimes wildly unbalanced until you realize that the enemy AI always fights better than your teammates do, and gameplay skews depending on a multitude of criteria that can strengthen or weaken your opposition. Amuro Ray, Haman Karn, Judau Ashta, Kamille Bidan, Master Asia, Milliardo Peacecraft and Paptimus Scirocco are just a few of the many faces in attendance here, and as usual, everyone has hiw own strengths and weaknesses. Not realizing just how long the various Gundam series have actually been around, I had to do a little digging to figure out the characters here are from the Zeta Gundam series, for those of you to whom that actually means something. The same people who complain about the gameplay here hold stuff like Final Fight and Streets of Rage in ridiculously high regard in contrast, for being painfully more simple than what's on offer in DW: Gundam. Complaints about it being repetitive are practically moot at this point. Warriors purists might find more to like about the recently released Orochi, but this new hybrid brought me back, and 55 hours later, I'm still going strong with it. It's not perfect, but it's a nice change of pace for the two audiences.įor Gundam fans, Dynasty Warriors: Gundam is arguably the best game set in their universe, but it's the best one out right now, especially when compared to the critical flop that was Gundam: Crossfire. That time is nigh, uniting fans of hack-'n'-slash battles with scores of Gundam fans, in a merger of Voltron-esque proportions. Frankly, I got bored a few hours into DW4 after having done the same thing with the same characters in DW2 and DW3/XL, and I've been avoiding the series till they did something demonstrably different. There's a small but hardcore group of people that love Omega Force's formula, iterated time and time again in the Warriors games (both Dynasty and Samurai flavors), and while it hasn't evolved too terribly much over the years, they can still count on this cadre of dedicated action-game players to put up the sales numbers with every release. ![]()
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